Novocene – A Possible Future | Not Public


Interactive Mixed Reality Experience  |  9 minutes
Quest 3 MR headset  |  analog tree sculpture

Novocene unfolds an immersive narrative inviting us to join humankind‘s journey through the Anthropocene. A story of growth that leads into resource depletion and environmental destruction to culminate in a global climate crisis. The installation reflects on the role and development of technology, media and AI in this process and attempts to envision alternative futures.

Test Instructions  |  Not public


  • You need a Quest 3 Headset in developer mode to install the App.
  • Download the APK
  • Install Sidequest or other software to sideload the APK on your Quest 3 Headset.
  • You need around around 5m radius freedom of movement for the spacial interaction.
  • First you need the standart room scan with the Quest 3.
  • Start the Novocene app. In scene setup you define where the tree is positioned.
    A ring shows the interaction radius needed to run the app.
  • Setup up works with controllers.
    Setup buttons are explained directly on the virtual controller visuals.
  • The experience itself works completely and only with handtracking.
  • The plot takes 8-9 minutes. Afterwards the narration loops seamlessly back to the beginning.

Trailer and Video

( Please note: the captured image quality can hardly reproduce the immersive 3D illusion )



Documentation and Materials



Intention and Motivation

Novocene unfolds an interactive narrative that takes us on an immersive journey through the history of mankind in the Anthropocene. At first, we’re thrown back into the untouched wilderness of the holocene and travel on in rapid leaps of time through the era of great acceleration to witness how times of unregulated and unlimited growth are leading into resource depletion and
environmental destruction to culminate in a global climate crisis. The installation reflects on role and development of technology, media and AI in this process and attempts to envision alternative futures.

The plot evolves around the analogue sculpture of a tree stump that is virtually regrowing to a new life as soon as the viewer puts on the mixed reality headset lying on the stump. After a wild ride through various perspectives and states of denial, agency and hope, the physical exhibition space is submerged beneath a rising, 3D-rendered sea level, making the consequences of environmental transformation viscerally present.


This condensed odyssey through a human-shaped epoch also interrogates the promises and perils of technological progress and artificial intelligence in addressing the planet’s most pressing crisis. Novocene poses a critical and poetic question: Can human culture, philosophy and art at all grasp, let alone respond to, a phenomenon of such a vast and existential dimension?

Critical voices in neuroscience tend to question if humanity, in its subjective constitution, is capable of processing a problem that stretches over generations in terms of complexity and temporal dimension at all. A prominent thesis is based on the imprint of the evolutionary pressure to adapt. According to this theory, egoism steeled by competition thwarts global action or any objective imagination or collective understanding of what needs to be done.

Novocene aims to address our impact on nature and the curios case of humanity’s inertia and therefore tries to find a narrative that strikes the fine balance somewhere between moralism and fatalism on the one hand and naive ignorance and technologism on the other.



The Critique of Tech, Media, and AI

The expectations of hyperintelligence are particularly topical in the context of the current hype surrounding so-called artificial intelligence. Critics see AI as the direct heir to the throne of blockchain and NFTs as the currently trending technological promise of salvation. Paradoxically, it contributes to real environmental problems primarily through its inflationary energy consumption and the resulting escalation in emissions – a conflict that is reflected in the development process of this project, in which Jens Isensee has increasingly resorted to interesting and useful AI tools to generate textures, objects, voice output, characters and even 3D objects. Whether this results in a new, visual identity for the work or a generic aesthetic that quickly overtakes itself remains an unresolved contemporary conflict, which is inevitably reflected in Novocene. Devices such as radio, television, monitor and a chatbot are located in the virtual space like representatives of media evolution and drive the plot forward with interspersed announcements and broadcasts. Here, belief in progress and media development go hand in hand. In the end, the devices come together to form a kind of slot machine that spits out solutions that counteract patterns and clichés.


Are we experiencing an abbreviated representation of well-known facts or rather the limits of media production represented by the cited medium of video games? It is mostly hard to follow the red line of narration and one could easily get the idea that the nested levels of action and time in this mixed reality experience reveal the narrative style of our time that has fallen prey to spectacle. In any case, the visual experience invites an in-depth examination of the intention of the work and its sources. Novocene aims to explore the immersive and activating potential of mixed reality hardware and interactive 3D engines, which is often talked about as a way of awakening empathy for the state of the earth. As a philosophical reflection, the work aims to stimulate the idea of a global sense of responsibility and to emphasize the urgency of action. Despite the unmistakable facts about the deplorable state of affairs in both the analog and virtual worlds, the source of the impetus to take decisive action against humanity’s crisis remains an unsolved and exciting mystery.



The use of AI Tools in the Installation

To create the visual environment, various AI solutions were used to generate image, video and sound material, as well as to create 3D models. They became increasingly important as the project progressed and the scope of the project grew. The significance of these new technical options for artistic work also reflected into the thematic dimension of the work, shaping the narrative and its final statement. The screens of the technical devices ultimately proclaim to the viewer a solution to environmental and climate problems, while paradoxically he is surrounded by nature that has been completely deforested and devastated and the felled tree has been replaced by a technical construction. The critical countering of technical development thus became the central motif of the immersive installation.

Some of the interaction objects, such as the tree stump and the watering can, were modeled and constructed in analog form and then photographed from all sides using the AI-supported smartphone app Kiri-Engine and automatically converted into 3D models that require hardly any post-processing. To create the chat bot model, the AI solution Hunyuan3D-2 from Tencent was used, which creates a complete 3D model from one or more images. The required image templates were first created using the image generators of Adobe’s Photoshop, Midjourney and ChatGPT’s Dall-E 3. Here, the artist first carried out an experimental style development and compared the different methods to generate figure designs, but also plants and textures. This visual material was also used in the videos, which can be seen on a number of screens and televisions in the plot and essentially drive the narrative forward. In Runway faces and people were animated and made to speak or various image-based action scenarios were generated. In the case of the narrative characters, their texts were first set to music using Elevenlabs.io.


Links and Literature

Jens Isensee creates his art not least in order to structure his thinking and develop new ideas in the process of their realization. He sees accompanying texts as part of the body of work. Already the title Novocene is an homage to the environmental philosopher James Lovelock, who as a scientist was also involved in the discovery of the hole in the ozone layer. He saw the aforementioned human dilemma being solved in a future age of hyperintelligence, which he outlined in his popular science book Novacene (2019). Many trains of thought and narrative threads in this work are interpretations and collages of excerpts and fragments from books read in context. For the realization of Novocene, he credits the anthology Interspecies Future (2014) by the LAS Art Foundation and its authors as a great inspiration. Men who burn the world, Männer, die die Welt verbrennen (2024), by Christian Stöcker sharpened the final certainty that we are sacrificing the future of our living world to the profits of a vanishingly small minority. From Thomas Metzinger’s Culture of Consciousness, Bewusstseinskultur (2023), he took the astute analysis of the world situation and that it is now nothing more than an act of intellectual dishonesty not to name the actual catastrophe as such. There was also a lot on how we could develop a new consciousness in New Radical Enlightenment: Philosophy for a Common World (2024) by Marina Garcés.


Novocene is a Collaboration with

 Aurora XR School for Artists | Hera Project | HTW Berlin

Novocene was selected by the XR Open Call jury of HTW Berlin’s AURORA XR School for Artists in April 2024. As a result, it is now being developed in close collaboration with HTW’s interdisciplinary project team, with co-funding from the European Regional Development Fund under the INP-III program and the kind support of the Senate Department for Culture and Community.


Novocene – Eine mögliche Zukunft


Interaktive Mixed Reality Installation
Quest 3 MR-Headset und analoge Baumskulptur | 5 x 5 m


Das Novozän entfaltet sich als interaktive Erzählung, welche die Entwicklung der Menschheit im Anthropozän beleuchtet – eine Epoche, die von menschlichen Einflüssen, Ressourcenausbeutung und ökologischer Verwüstung geprägt ist. Kontrastiert wird die Realität der Umweltzerstörung mit technologischen Utopien, welche die Betrachter auf eine Reise durch die Zeit und in mögliche Zukünfte mitnehmen.

Im Zentrum der Aufmerksamkeit steht ein analoger Baumstumpf, um den herum sich die Handlung entwickelt. Setzt der Besucher das auf der Skulptur liegende Mixed-Reality-Headset auf, wächst der Stumpf virtuell nach und verwandelt sich in einen lebendigen Organismus. Am Ende wird selbst die Klimakrise erfahrbar, wenn der physische Ausstellungsraum unter einem ansteigenden, 3D-gerenderten Meeresspiegel versinkt.

Diese ca. acht minütige Odyssee durch eine vom Menschen geformte Epoche hinterfragt die Versprechungen und Gefahren des technologischen Fortschritts und der künstlichen Intelligenz bei der Bewältigung der drängendsten Krise der Menschheit. Novocene stellt letztlich die kritische Frage: Können Kunst und Ästhetik ein kolossales Phänomen von der Größe und Komplexität das Klimanotstandes überhaupt erfassen – geschweige denn darauf eine Antwort geben?