Novocene – A Possible Future

Interactive Mixed Reality Experience  |  9 minutes
Quest 3 MR headset  |  analog tree sculpture



Possible Futures for the Anthopocene

Novocene unfolds an immersive narrative inviting us to join humankind‘s journey through the Anthropocene. At first, we’re thrown back into the untouched wilderness of the holocene and travel on in rapid leaps of time through the era of the great acceleration to witness how periods of unregulated and unlimited growth are leading into resource depletion and culminating in a global climate crisis. The installation reflects on the role and development of technology, media and AI in this process and attempts to envision alternative futures. | Read more…

Swipe The Pain Away

Tobias Bilgeri and Jens Isensee, 2024 | Interactive Video Installation


This interactive installation runs synchronously on 9 smartphones. The devices are fixed in a grid on a pedestal and a harmonious, virtual delirium initially plays out on their screens. The player can drift off into various AI-generated worlds and truths. However, this harmony is soon shattered by suddenly popping up disaster scenarios. Cell phone videos of devastating floods, such as those that have become rampant in the wake of the climate catastrophe in recent years, flood the screens like Instagram stories. Initially sporadically and then increasingly frequently, the ideal digital world is confronted with a harsh and brutal reality. In a way, AI simulations and disaster videos have the same hypnotic attraction. No wonder, since the field of tension between environmental dystopianism and AI tech utopianism is a field that is cultivated and harvested by the attention extractivism industry. | Read more…

Limits of Growth | New photos

Interactive spacial video installation  |  Motion sensor, PC, short distance projector,
3D-software  |  2.7 × 1.8 × 4 m  |  2018

 

I just rediscovered photos from our group show Surviving the Fitness made made by Chris Becher. Thanks to him I got a bit of documentation from that exhibition in Kunstverein Wolfenbüttel. You’ll find more information about this interactive installation right here.

Kleinholz

Room installation | cardboard, paint, hot glue | 6 x 8 x 3 m

Objects for Subjects

Interactive video installation | 3D, head tracking
0,6 x 0,6 x 2 m  |  2015 


Objects for Subjects expands the traditional notion of the image by presenting viewers with a three-dimensional scene they can navigate and explore. At first, only a hill topped by a solitary tree is visible. As the viewer begins to move—approaching, circling, or shifting their gaze—they realize that their perspective always returns to the tree, the gravitational center of the scene. In this virtual environment, a process of formation begins: the viewer’s presence and movement generate evolving shapes that take form in relation to posture and sightline.

Real-time 3D software and a camera sensor translate physical gestures into virtual motion and perspective shifts. What initially appears to be a static tableau unexpectedly comes alive as soon as someone stands before it. Silhouettes of other human figures emerge—seemingly frozen in anticipation—mirroring the viewer’s stance and evoking awareness of one’s own act of observation.



When stepping closer, fine organic patterns on the | Read more…

Reality Glasses

Experimental Short Film and Video Installation | carton, acrylic, hardware
0,6 × 0,7 × 0,5 m | 6:59 minutes | HD | 2022

Reality Glasses is an essayistic short film about how humans created their own realities ever since. In the installation version it can be viewed only on a specially constructed headset made of cardboard and acrylic lacquer with hardware components.

| Read more…

Virtual Materialism

Interactive spacial video installation  |  Motion sensor, PC,
short distance projector, 3D-software  |  2.7 × 1.8 × 4 m  |  2019

by Rico Possienka and Jens Isensee

Virtual Materialism is an interactive video installation in which up to four participants are confronted with a virtual reconstruction of themselves composed of objects and everyday materials. In this sense, they become interactive ready-mades. 

The masked figures that appear in the virtual mirror recite an acoustic collage of philosophical text fragments. Although the participants can listen to the speaking figures, the temptation to lose themselves in the spectacle is big. At the same time, the exhibition environment itself has been reconstructed in 3D, condensing the experience of reflection within this site-specific installation.

The work also operates on an immersive level. The viewers, re-embodied as assemblages of objects and things, can move through the virtual space and collect coins that appear out of thin air. They must do so in order to sustain themselves; otherwise, another player prevails and the remaining figures begin to disintegrate. This win-lose loop continues endlessly.

The project is a collaboration between Jens Isensee and Rico Possienka. The installation uses a Kinect sensor, Unity 3D, an ultra-short-throw projector, and PC-based real-time rendering hardware.

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Wheelwork

4-channel video installation  |  LCD-screens, mini-PC, fans, carton, acrylic
0,8 × 0,7 × 1,3 m  |  2016

The Wheelwork is a 4-channel video installation made of cardboard with integrated LCD-screens. Through four apertures in this sculpture its simulated inner workings can be seen, a mechanism made of wooden gears that was filmed in the historic mill ensemble of Heiligenrode.


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Limits of Growth

Interactive spacial video installation  |  Motion sensor, PC, short distance projector,
3D-software  |  2.7 × 1.8 × 4 m  |  2018


Limits of Growth is an interactive spatial video installation combining motion sensors, PC-based processing, and short-distance projection. The installation’s sensor detects the spectator’s position and viewing angle in front of the projection, dynamically generating and displaying a three-dimensional scene from their unique perspective.

Hand movements are captured and translated into the virtual space as luminous traces. These light spots drift across the scene, triggering the emergence of organic structures that sprout and expand across the projected surface.


[embedyt] https://www.youtube.com/watch?v=1WZVIlIXtDo[/embedyt]


Through continuous interaction, these structures grow exponentially until their complexity reaches the system’s rendering threshold. Subsequent gestures can then cause the formations to shrink, producing a living rhythm of proliferation and regression within a self-regulating digital ecosystem.

In this process, the spectator evolves from passive observer to active co-creator, shaping a transient virtual sculpture. Once the participant leaves the installation, the system resets, rendering each formation ephemeral and unique to its moment of creation. | Read more…

Deformation

Interactive sculpture  |  Disco ball motors, motion detectors, acrylic, wood, carton
0,7 × 0,9 × 1,3 m  |  2016

This Installation detects movements and its extremities begin to deform in opposing rotations. The spectator becomes part of the process. | Read more…

Off, Over and Out

Wood, art prints, light chains, hot glue  |  2.4 × 1.6 × 0.3 m  |  2015 | Read more…

Channels

Modified hardware, Raspberry Pi, Arduino  |  0.6 × 0.6 × 1.4 m  |  2014 | Read more…

Ascent

cardboard, wood, hotglue, acrylic clear lacquer  |  2.8 x 1.5 x 1.2 m  |  2014 | Read more…

Procedural Sculptures

Interactive Video Installation | asymetric cam projection | 3 images | 178 words | Read more…

Gegenwartsmühle

‘Mill of Presence’  |  Interactive video installation
Video game machine  |  0.6 × 0.6 × 2 m  |  2014 | Read more…

Ego Tunnel

Autonomous computer installation | PC hardware, cardboard | 1.2 × 1 × 0.8 m

The ego tunnel is an autonomous computer installation. An old PC system was dismantled and all components rebuilt into a new constellation. This newly configured system is only able to observe itself (through a webcam) and reproduce the image of itself in endless repetition. In this sense it is redundant and self-contained as though the system is similarly running a film of itself. This might vaguely be reminiscent of Thomas Metzinger, a philosopher involved in neuroscience who, in his book ‘The Ego Tunnel’ describes the human ‘Self’ as a self-illusion vigorously practised by human beings.


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Receivers


Printed cardboard, hardware, hot glue, paint  |  0.4 × 0.5 × 0.5 m  |  2012
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Sonar

Mini computer, microphone, headphones, cardboard  |  0.7 × 0.6 × 0.5 m  |  2013 | Read more…

Arsenal

Paper cuttings, historical world maps, acrylic glass panels |  2.4 × 1.2 m  |  2011 | Read more…

The Imaginary

Interactive film | Pc, screen, camera sensor | 2 × 2 x 1.5 m | 2011 | Read more…