An animated speculation on whether and how artificial intelligence could answer existential questions of humanity.
The short film stages a search engine environment and the AI questioned in the plot gives its answers in the form of collages from documents, images, sounds and quotations from well-known philosophers and historical intellectuals. The real question remains whether machine learning can succeed in linking these many coherent and conflicting fragments on the meta-level into a new guiding principle that is able to answer the agonizing questions of our time.
This digital work was created in collaboration of Cat Scott (UK), Smruthi Gargi Eswar (IN) & Jens Isensee (GER) during the CoLab TechArt Fellowship 2020 with Jaaga, British Council India, Goethe Insitute Bangalore and was supported by Islington Mill.
Experimental Short Film and Video Installation | carton, acrylic, hardware 0,6 × 0,7 × 0,5 m | 6:59 minutes | HD | 2022
Reality Glasses is an essayistic short film about how humans created their own realities ever since. In the installation version it can be viewed only on a specially constructed headset made of cardboard and acrylic lacquer with hardware components.
Interactive spacial video installation | Motion sensor, PC, short distance projector, 3D-software | 2.7 × 1.8 × 4 m | 2019
In this interactive video installation up to 4 recipients are confronted with a virtual recreation of themselves out of objects and stuff. In a way they are becoming interactive ready-mades. The masks on the figures in the virtual mirror recite an acoustic collage of text fragments from the essay ’The Imaginary‘. It’s an early book by Jean-Paul Sartre which is a phenomenological study of human imagination. In it, Sartre distinguishes between perception and imagination which he identifies as humans ability for creating reality.
The work also has an immersive level. The viewers which are re-embodied out of objects and things, can move around and collect virtual coins that appear out of thin air in the virtual space. They even have to do it to sustain themselves, otherwise someone else wins and rest will disintegrate. This Win-Loose-Loop continues endlessly. The recipients could listen to the speakers, but the temptation to get lost in the spectacle is enormous. Also the exhibition environment is reconstructed in 3D to condense the experience of a reflection in this site-specific installation.
This project is a cooperation Jens Isensee and Rico Possienka. The installation is made with Kinect Sensor and Unity 3D and an ultra short distance projector connected to PC rendering hardware.
experimental animation | 2017 | 8:13 min | 1 trailer | 7 images | 411 words
This shortfilm is a disturbing experimental drift and a mediagrotesque about telecommunication as a medial game of powers. With a textcollage freely adapted from Nietzsche how Foucault has red him. While the view wounders through the zapped channels they start drifting away into an extatic overdrive. The subtitles are translating the medial noise into an atmospherical meta. A textual contemplation about how communication is becoming a question of force.
4-channel video installation | LCD-screens, mini-PC, fans, carton, acrylic
0,8 × 0,7 × 1,3 m | 2016
The Wheelwork is a 4-channel video installation made of cardboard with integrated LCD-screens. Through four apertures in this sculpture its simulated inner workings can be seen, a mechanism made of wooden gears that was filmed in the historic mill ensemble of Heiligenrode.
Interactive spacial video installation | Motion sensor, PC, short distance projector,
3D-software | 2.7 × 1.8 × 4 m | 2018
Overgrowth is an interactive spacial video installation with integrated motion sensor, PC hardware and a short distance projector. The sensor of this interactive installation detects the viewing angle of a spectator in front of the projection and the 3dimensional scenario is generated and displayed according to the recipients perspective. The viewers hand movements are captured as well and transferred into the virtual space. As light spots they float over the scenario and organic structures are sprouting at the corresponding places on projected wall.
The spectators interactions generate an organic structure which is growing excessively until its complexity reaches the systems rendering limits and the players interactions are shrinking structures again. The result is a vital and diverse play of prosperity and transgression in a closed, self-regulating sphere. The spectator is thus emancipated from his passive role to become the designer of an individual sculpture. After leaving space, the generative structure resets itself, making the sculpture temporary and processual. | Read more…
White Washing Parade
Figuren und Fundstücke, bemalt | Figures and finds, painted 2,2 × 1,3 × 0,5 m | 2016 | Read more…
cardboard, wood, hotglue, acrylic clear lacquer | 2.8 x 1.5 x 1.2 m | 2014 | Read more…
experimental animation | 2014 | 14:13 min | 3 images | 101 words | Read more…
Interactive Video Installation | asymetric cam projection | 3 images | 178 words | Read more…
‘Mill of Presence’ | Interactive video installation
Video game machine | 0.6 × 0.6 × 2 m | 2014 | Read more…
Autonomous computer installation | PC hardware, cardboard | 1.2 × 1 × 0.8 m
The ego tunnel is an autonomous computer installation. An old PC system was dismantled and all components rebuilt into a new constellation. This newly configured system is only able to observe itself (through a webcam) and reproduce the image of itself in endless repetition. In this sense it is redundant and self-contained as though the system is similarly running a film of itself. This might vaguely be reminiscent of Thomas Metzinger, a philosopher involved in neuroscience who, in his book ‘The Ego Tunnel’ describes the human ‘Self’ as a self-illusion vigorously practised by human beings.
Cardboard, hot glue, paint, megaphone
1.5 × 1.2 × 0.8 m | 2013 | Read more…
‘Neo Cubes’ | Land art, series of objects | 1 – 2 m³ | 2013
A short film for a documentary presentation of a series of sculptures. As the cubes pictured suggest, the artist was keen to transplant these everyday basic square shapes into a completely atypical environment full of organic, flowing shapes. As an embodiment of structure and uniformity, the cubes pose a stark contrast to their environment. The camera carries out captivating, concentrated circular movements around the cubes.
2006 | dead palmtree, lacquer | and 12 ohter breeds
2004 | 3 Pictures
Eine Skulpturengruppe von acht geschnitzten Holzschwertern, die ich mit in den Griff geritzten Buchstaben. Die ich im Grundklassenjahr an der HBK angefertigt und über meinem Arbeitsplatz gehangen haben.